Methods are one of the most important aspects in all programming languages. They roughly represent functions in mathematics. A method can take zero or more parameters and compute and return an output value or perform side effects.
In Dyvil, methods can be declared within classes. In the following example, the Dog class has a method named say that prints something to the console. It takes no parameters and doesn't return a result (as indicated by the return type void).
class Dog
var name: String
func say() -> void = print "Woof"
func getName() -> String =
func setName(newName: String) -> void
{ = newName
getName is also a method, as indicated by the (empty) parameter list in parenthesis (). It doesn't take any parameters either, but returns a result of type String, namely the name of the dog. This is usually referred to as a Getter Method. The getName method uses an inline expression using the = symbol. It could also be written in brace-style:
func getName() -> String
There is no semantic difference between the two versions, though the second one is more verbose.
setName is a so-called Setter Method. It takes a single parameter of type String called newName and doesn't return a result (see void). The implementation replaces the old name of the dog with the newName (i.e. renames the dog). It uses brace-style notation, but could also be written inline:
func setName(newName: String) -> void = = newName

Method Parameters

Methods can take an arbitrary amount of Parameters. They are usable in the method implementation and have to be passed at the call site (when calling the method). Method parameters are always declared within parenthesis after the method name. Multiple parameters are separated with a comma ,.
func foo() = print "Hello World" // zero parameters
func negate(i: int) -> int = -i // one parameters
func add(i: int, j: int) -> int = i + j // two parameters
func add3(i: int, j: int, k: int) = i + j + k // three parameters
Last modified 5yr ago